240p mode lacks the delay and the TV always draws odd or even scanlines. The key difference is that in 480i mode, a delay of half a scanline which tells the TV to draw an even frame or an odd frame. Standard definition interlacing, 480i is almost identical to the TV's perspective to 240p. Let's explore the issues surrounding interlaced video game graphics here. By the seventh generation, HD gaming was the norm and interlaced graphics usage was more or less here to stay. Then in the sixth generation, interlacing was the norm and progressive scan was the option. ![]() ![]() However, in the quest to gain greater graphical detail without severely impacting performance, game programmers began to use interlaced video modes in the fourth and fifth generation of video game consoles. Until the Genesis and the SNES, all video game consoles used 240p resolutions.
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